
This kicked off the subgenre of Mascot Racers, as other companies have often imitated the concept with their own mascots to varying degrees of success.Īs the name implies, the games draw major inspiration from the Mario platformers. Unlike more serious racing game series such as Daytona USA, Gran Turismo, Forza, or even Need for Speed, Mario Kart isn't just about driving technique, but mixes things up with items that racers can obtain from item boxes, while the tracks themselves can have a significant number of obstacles and hazards such as enemies from the Super Mario Bros. Starting on the SNES, the series has graced every subsequent Nintendo console and handheld with at least one installment, with the exception of the Virtual Boy and the Game Boy Color (portable Mario Karts started appearing with the Game Boy Advance). Mario Kart is a successful series of go-kart video games developed by Nintendo as a series of spin-offs from their trademark and highly successful Mario series of platformer adventure-style video games. This is why Birdo's mouth is more like a tube, like it was in SMB2 and not a trumpet, and why Hammer Bro has black armor and green skin, like in SMB3.- The man in red himself, Mario Kart 64 note The Japanese version has a crowd of children shouting "Mario Kart!" I tried to keep their designs close to what they looked like back in the SNES era. I was hoping to get, like three times the number of characters on here, starting with all the characters who have been in a Mario Kart game at any one point, but that went off the cliff when I let this project sit in my Sprite Art folder for 3 months before I decided to finish it up today and submit it to here.

I don't know like 6 months now or something outrageous like that.
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A project I've been working on and off for about.
